In this second in a two lecture series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a "look and feel" master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first tutle: dynamic silhouettes, rhythms, graphic design and composition.
https://cubebrush.co/loish/products/iqm9rw/video-tutorial-full-body-character-portrait
This tutorial shows my process for creating a full-body character portrait, using the method that I use when creating character concepts and rougher character artwork. I'll show you how I try to keep the process time-effective, using shortcuts and finalizing straight from the sketch.
https://www.udemy.com/course/zbrush-blender-substance-painter-full-3d-character-course/
full 3D game character for Absolute beginners
This is a step-by-step class where I will walk you through the process of creating your very own run cycle using a popular 2D animation software called Moho/ Anime Studio.
Welcome to part two of the character animation series. In this class, we will be creating a run cycle from beginning to end using the character we created in part one.
https://www.udemy.com/course/character-rigging-in-after-effects
Learn Everything you want to know about character rigging in after effects and make yourself needless for ever.
Full Discography 1.5.0 | 96 Mb
Discover full discography of the artists you love! Full Discographer helps to discover missing releases of your favorite artists.